70/30: Apple’s Magic Moneymaking Machine

My prediction: users will love this, developers will happily trade 30% for better distribution. It is the end of Direct to Fan for app developers.

Amplify’d from techcrunch.com

Back in the old days, if you wanted to sell an Apple app you had to make a really good app, make a really good website, and have John Gruber or Merlin Mann link to it. You waited, hoped people bought the app, and iterated the apps over and over, giving updates out for free. It was a hit-or-miss affair. This is how software sales had always worked, even under Windows and even under most phone OSes – until the iPhone App Store.

Suddenly you had a quasi-curated, easy-to-use, one-click system for downloading apps. It worked really well. This was great for phones. So why not add it to OS X?

Read more at techcrunch.com

 

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Nonlinear: non-linear presenting from your iPad

@vrijegeest came up with a very similar concept back in the day, even before we had iPhones.

Amplify’d from itunes.apple.com
nonlinear allows you to design and present non-linear presentations. You can practice your presentation or display it on an external monitor. You can navigate to any slide without distraction using a visual matrix, move a presentation in infinite directions smoothly, record the audience’s input, and be more convincing. Read more at itunes.apple.com
 

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