Do you Flattr? I do!

As more and more people share their creativity online, an enormous amount of content is created. Not all of that content is very good, but when it is, I like to be able to say “Thank you for that!” to the creator.

One way of doing that, which I have been doing for a long time already, is blogging about the wonderful stuff I encounter. I also bookmark interesting stuff on my Delicious, tweet about it and curate moste of it on my Amplify. That’s sharing the attention and excitement.

When I want to acknowledge that something is very valuable to me, I run into problems. Because not everything I like is music on Bandcamp, where I can choose to reward great music with money. Not everything I like is created by someone who’s book I could by on Amazon, to support them.

Enter Flattr!

Flattr was founded to help people share money, not just content. Before Flattr, the only reasonable way to donate has been to use Paypal or other systems to send money to people. The threshold for this is quite high. People would just ignore the option to send donations if it wasn’t for a really important cause. Sending just a small sum has always been a pain in the ass. Who would ever even login to a payment system just to donate €0.01? And €10 was just too high for just one blog entry we liked..

So, there you have it. I will Flattr stuff I like online, and you can Flattr my stuff if you like it by using the orange button below.

What are your thoughts?

Do you think micro-payments are too much of a hassle?

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PayPal To Launch Micropayments Product At Developer Conference

Good news for people who do not want to have to use credit cards.

Amplify’d from

In order to best understand how big this feature could be, it’s important to know what PayPal includes in its definition of “digital goods.” According to the company, the new product will include specialized payment support for micropayments for online video, music, games (including the sale of virtual goods and currencies), paid content, books and software.

We’re told that PayPal wants to replicate the act of putting another quarter in a gaming machine to continue to play a game, except in an online equivalent. The company wants to lower the friction point of leaving things, whether that be within a game, while reading content, or watching videos.



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